Core Keeper Server Hosting
Core Keeper is a game about the edge of your lantern light. You start with a pickaxe in total darkness, and everything you own comes from widening that circle: ore, farmland, conveyor belts feeding chests you no longer have to walk to. The deeper biomes are guarded, so progress tends to arrive as one good expedition rather than a steady grind. Run a Core Keeper server at SpillHosting and get instant setup, mod support, full FTP access, DDoS protection and support around the clock.

Configure your server
Select Memory
- Unlimited Players
- AMD Ryzen 9
- 25 GB SSD NVMe
- DDoS Protection
- Unlimited Players
- AMD Ryzen 9
- 25 GB SSD NVMe
- DDoS Protection
- Unlimited Players
- AMD Ryzen 9
- 25 GB SSD NVMe
- DDoS Protection
- Unlimited Players
- AMD Ryzen 9
- 25 GB SSD NVMe
- DDoS Protection
- Unlimited Players
- AMD Ryzen 9
- 25 GB SSD NVMe
- DDoS Protection
- Unlimited Players
- AMD Ryzen 9
- 25 GB SSD NVMe
- DDoS Protection
- 24-hour money-back guarantee
- Instant Deployment
- 24/7 support
Everything included
Our Core Keeper server includes:
Control panel
Effortlessly Manage Your Core Keeper Server
Our intuitive control panel gives you full control over your Core Keeper server. Monitor performance, manage resources, and access advanced tools with just a few clicks.

Super Host! The owners strive to make the customer experience great.
Excellent service. Offers game servers with 100% uptime at a good price.
Incredibly satisfied! Very happy with the service and servers :) Powerful servers with great performance.
Quick setup and no issues since day one. Our Valheim server runs flawlessly and support replied within minutes.
Best price I've found for a Minecraft server. No lag, no crashes. Highly recommend to everyone!
We've been using SpillHosting for over a year and never had any issues. Great service and reliable servers.
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Questions & answers
Frequently Asked Questions
Find answers to common questions about our server hosting.
A dedicated server has its own address rather than a host player, so your group connects straight to it from the multiplayer menu. That is the practical difference from hosting in-game: nobody has to be online first, and the world does not close when one person leaves.
The slot count is yours to set in the panel. Core Keeper is built around a small group sharing one base, so most servers run comfortably in the single digits, and pushing the number high is a memory question rather than a licence one.
Three GB is a sensible start. What raises it is not player count but explored ground: every tile you dig stays in the world, so a long-running map with sprawling tunnels and heavy conveyor automation is what eventually asks for more.
Yes. Mods are installed server side over FTP, and everyone connecting needs the matching set, so agree the list with your group before adding anything. Take a backup first, since a mod that touches world generation is awkward to undo halfway through a save.
You can. Stop the server, upload your existing save over FTP, and point the world index at it. Keep a copy of both the local and server saves before you swap, because this is the one operation where a mistake costs real progress.
Yes. The world seed and world index are server settings, so you can start a new map whenever the group wants a reset. Old saves stay on disk unless you delete them, so a fresh start does not have to mean losing the first one.
Any more questions?
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